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Filename: api.c | |||
| Revision 1.131 | johns | 2004/02/03 06:09:11 | +2 -2 |
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change color types to use float type to save memory. | |||
| Show difference between Revision 1.130 and 1.131 | |||
| Revision 1.130 | johns | 2004/02/03 06:00:39 | +7 -5 |
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Started subclassing textures in order to significantly improve memory efficiency for scenes with several million objects. | |||
| Show difference between Revision 1.129 and 1.130 | |||
| Revision 1.129 | johns | 2004/02/03 03:38:22 | +2 -3 |
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Changed separate texture flags for light and shadow casting to a single ORed flag combination. Started organizing textures so they can be implemented much more space efficiently. | |||
| Show difference between Revision 1.128 and 1.129 | |||
| Revision 1.128 | johns | 2004/02/02 22:58:03 | +7 -1 |
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Added a new "VCSTri" per-vertex colored triangle for use with VMD exports of scenes containing MSMS and NewRibbons representations. | |||
| Show difference between Revision 1.127 and 1.128 | |||
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Filename: extvol.c | |||
| Revision 1.27 | johns | 2004/02/03 06:00:39 | +31 -26 |
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Started subclassing textures in order to significantly improve memory efficiency for scenes with several million objects. | |||
| Show difference between Revision 1.26 and 1.27 | |||
| Revision 1.26 | johns | 2004/02/03 03:38:22 | +2 -3 |
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Changed separate texture flags for light and shadow casting to a single ORed flag combination. Started organizing textures so they can be implemented much more space efficiently. | |||
| Show difference between Revision 1.25 and 1.26 | |||
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Filename: intersect.c | |||
| Revision 1.36 | johns | 2004/02/03 03:38:22 | +5 -5 |
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Changed separate texture flags for light and shadow casting to a single ORed flag combination. Started organizing textures so they can be implemented much more space efficiently. | |||
| Show difference between Revision 1.35 and 1.36 | |||
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Filename: light.c | |||
| Revision 1.22 | johns | 2004/02/03 03:38:22 | +4 -7 |
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Changed separate texture flags for light and shadow casting to a single ORed flag combination. Started organizing textures so they can be implemented much more space efficiently. | |||
| Show difference between Revision 1.21 and 1.22 | |||
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Filename: rtcommon.h | |||
| Revision 1.12 | johns | 2004/02/03 03:01:40 | +9 -1 |
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Added version number defines for feature availability checking in applications that link against Tachyon. | |||
| Show difference between Revision 1.11 and 1.12 | |||
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Filename: shade.c | |||
| Revision 1.82 | johns | 2004/02/03 06:00:39 | +22 -18 |
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Started subclassing textures in order to significantly improve memory efficiency for scenes with several million objects. | |||
| Show difference between Revision 1.81 and 1.82 | |||
| Revision 1.81 | johns | 2004/02/03 03:38:22 | +5 -3 |
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Changed separate texture flags for light and shadow casting to a single ORed flag combination. Started organizing textures so they can be implemented much more space efficiently. | |||
| Show difference between Revision 1.80 and 1.81 | |||
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Filename: tachyon.h | |||
| Revision 1.69 | johns | 2004/02/03 06:09:11 | +5 -5 |
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change color types to use float type to save memory. | |||
| Show difference between Revision 1.68 and 1.69 | |||
| Revision 1.68 | johns | 2004/02/02 22:58:03 | +7 -1 |
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Added a new "VCSTri" per-vertex colored triangle for use with VMD exports of scenes containing MSMS and NewRibbons representations. | |||
| Show difference between Revision 1.67 and 1.68 | |||
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Filename: texture.c | |||
| Revision 1.23 | johns | 2004/02/03 06:00:40 | +21 -11 |
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Started subclassing textures in order to significantly improve memory efficiency for scenes with several million objects. | |||
| Show difference between Revision 1.22 and 1.23 | |||
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Filename: texture.h | |||
| Revision 1.11 | johns | 2004/02/03 06:00:40 | +2 -2 |
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Started subclassing textures in order to significantly improve memory efficiency for scenes with several million objects. | |||
| Show difference between Revision 1.10 and 1.11 | |||
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Filename: tgafile.c | |||
| Revision 1.25 | johns | 2003/08/22 05:05:12 | +22 -12 |
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eliminated calls to exit() in Targa image output code, replacing with error constants and checking return codes of I/O routines. | |||
| Show difference between Revision 1.24 and 1.25 | |||
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Filename: tgafile.h | |||
| Revision 1.9 | johns | 2003/08/22 05:05:12 | +2 -2 |
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eliminated calls to exit() in Targa image output code, replacing with error constants and checking return codes of I/O routines. | |||
| Show difference between Revision 1.8 and 1.9 | |||
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Filename: triangle.c | |||
| Revision 1.33 | johns | 2004/02/03 06:04:39 | +2 -2 |
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Added missing typecast | |||
| Show difference between Revision 1.32 and 1.33 | |||
| Revision 1.32 | johns | 2004/02/03 06:00:40 | +10 -14 |
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Started subclassing textures in order to significantly improve memory efficiency for scenes with several million objects. | |||
| Show difference between Revision 1.31 and 1.32 | |||
| Revision 1.31 | johns | 2004/02/02 22:58:04 | +87 -4 |
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Added a new "VCSTri" per-vertex colored triangle for use with VMD exports of scenes containing MSMS and NewRibbons representations. | |||
| Show difference between Revision 1.30 and 1.31 | |||
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Filename: triangle.h | |||
| Revision 1.18 | johns | 2004/02/02 22:58:04 | +18 -1 |
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Added a new "VCSTri" per-vertex colored triangle for use with VMD exports of scenes containing MSMS and NewRibbons representations. | |||
| Show difference between Revision 1.17 and 1.18 | |||
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Filename: types.h | |||
| Revision 1.95 | johns | 2004/02/03 06:05:32 | +4 -4 |
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Change component types for colors to float instead of flt, to cut memory use for large triangulated surfaces exported by VMD. | |||
| Show difference between Revision 1.94 and 1.95 | |||
| Revision 1.94 | johns | 2004/02/03 06:00:40 | +22 -9 |
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Started subclassing textures in order to significantly improve memory efficiency for scenes with several million objects. | |||
| Show difference between Revision 1.93 and 1.94 | |||
| Revision 1.93 | johns | 2004/02/03 03:38:23 | +25 -12 |
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Changed separate texture flags for light and shadow casting to a single ORed flag combination. Started organizing textures so they can be implemented much more space efficiently. | |||
| Show difference between Revision 1.92 and 1.93 | |||
| Revision 1.92 | johns | 2004/02/02 22:58:04 | +2 -2 |
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Added a new "VCSTri" per-vertex colored triangle for use with VMD exports of scenes containing MSMS and NewRibbons representations. | |||
| Show difference between Revision 1.91 and 1.92 | |||
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Filename: vol.c | |||
| Revision 1.43 | johns | 2004/02/03 06:00:40 | +6 -5 |
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Started subclassing textures in order to significantly improve memory efficiency for scenes with several million objects. | |||
| Show difference between Revision 1.42 and 1.43 | |||
| Revision 1.42 | johns | 2004/02/03 03:38:23 | +3 -4 |
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Changed separate texture flags for light and shadow casting to a single ORed flag combination. Started organizing textures so they can be implemented much more space efficiently. | |||
| Show difference between Revision 1.41 and 1.42 | |||
File made using version 1.65 of cvs2html by johns at 2004-02-10 17:20 leaving out any log message prior to Aug 12 2003.