--- tachyon/src ---


Filename: api.c
Revision 1.131johns 2004/02/03 06:09:11+2 -2
change color types to use float type to save memory.
Show difference between Revision 1.130 and 1.131
Revision 1.130johns 2004/02/03 06:00:39+7 -5
Started subclassing textures in order to significantly improve
memory efficiency for scenes with several million objects.
Show difference between Revision 1.129 and 1.130
Revision 1.129johns 2004/02/03 03:38:22+2 -3
Changed separate texture flags for light and shadow casting to a single
ORed flag combination. Started organizing textures so they can be
implemented much more space efficiently.
Show difference between Revision 1.128 and 1.129
Revision 1.128johns 2004/02/02 22:58:03+7 -1
Added a new "VCSTri" per-vertex colored triangle for use with VMD
exports of scenes containing MSMS and NewRibbons representations.
Show difference between Revision 1.127 and 1.128

Filename: extvol.c
Revision 1.27johns 2004/02/03 06:00:39+31 -26
Started subclassing textures in order to significantly improve
memory efficiency for scenes with several million objects.
Show difference between Revision 1.26 and 1.27
Revision 1.26johns 2004/02/03 03:38:22+2 -3
Changed separate texture flags for light and shadow casting to a single
ORed flag combination. Started organizing textures so they can be
implemented much more space efficiently.
Show difference between Revision 1.25 and 1.26

Filename: intersect.c
Revision 1.36johns 2004/02/03 03:38:22+5 -5
Changed separate texture flags for light and shadow casting to a single
ORed flag combination. Started organizing textures so they can be
implemented much more space efficiently.
Show difference between Revision 1.35 and 1.36

Filename: light.c
Revision 1.22johns 2004/02/03 03:38:22+4 -7
Changed separate texture flags for light and shadow casting to a single
ORed flag combination. Started organizing textures so they can be
implemented much more space efficiently.
Show difference between Revision 1.21 and 1.22

Filename: rtcommon.h
Revision 1.12johns 2004/02/03 03:01:40+9 -1
Added version number defines for feature availability checking in applications
that link against Tachyon.
Show difference between Revision 1.11 and 1.12

Filename: shade.c
Revision 1.82johns 2004/02/03 06:00:39+22 -18
Started subclassing textures in order to significantly improve
memory efficiency for scenes with several million objects.
Show difference between Revision 1.81 and 1.82
Revision 1.81johns 2004/02/03 03:38:22+5 -3
Changed separate texture flags for light and shadow casting to a single
ORed flag combination. Started organizing textures so they can be
implemented much more space efficiently.
Show difference between Revision 1.80 and 1.81

Filename: tachyon.h
Revision 1.69johns 2004/02/03 06:09:11+5 -5
change color types to use float type to save memory.
Show difference between Revision 1.68 and 1.69
Revision 1.68johns 2004/02/02 22:58:03+7 -1
Added a new "VCSTri" per-vertex colored triangle for use with VMD
exports of scenes containing MSMS and NewRibbons representations.
Show difference between Revision 1.67 and 1.68

Filename: texture.c
Revision 1.23johns 2004/02/03 06:00:40+21 -11
Started subclassing textures in order to significantly improve
memory efficiency for scenes with several million objects.
Show difference between Revision 1.22 and 1.23

Filename: texture.h
Revision 1.11johns 2004/02/03 06:00:40+2 -2
Started subclassing textures in order to significantly improve
memory efficiency for scenes with several million objects.
Show difference between Revision 1.10 and 1.11

Filename: tgafile.c
Revision 1.25johns 2003/08/22 05:05:12+22 -12
eliminated calls to exit() in Targa image output code, replacing with
error constants and checking return codes of I/O routines.
Show difference between Revision 1.24 and 1.25

Filename: tgafile.h
Revision 1.9johns 2003/08/22 05:05:12+2 -2
eliminated calls to exit() in Targa image output code, replacing with
error constants and checking return codes of I/O routines.
Show difference between Revision 1.8 and 1.9

Filename: triangle.c
Revision 1.33johns 2004/02/03 06:04:39+2 -2
Added missing typecast
Show difference between Revision 1.32 and 1.33
Revision 1.32johns 2004/02/03 06:00:40+10 -14
Started subclassing textures in order to significantly improve
memory efficiency for scenes with several million objects.
Show difference between Revision 1.31 and 1.32
Revision 1.31johns 2004/02/02 22:58:04+87 -4
Added a new "VCSTri" per-vertex colored triangle for use with VMD
exports of scenes containing MSMS and NewRibbons representations.
Show difference between Revision 1.30 and 1.31

Filename: triangle.h
Revision 1.18johns 2004/02/02 22:58:04+18 -1
Added a new "VCSTri" per-vertex colored triangle for use with VMD
exports of scenes containing MSMS and NewRibbons representations.
Show difference between Revision 1.17 and 1.18

Filename: types.h
Revision 1.95johns 2004/02/03 06:05:32+4 -4
Change component types for colors to float instead of flt, to cut memory
use for large triangulated surfaces exported by VMD.
Show difference between Revision 1.94 and 1.95
Revision 1.94johns 2004/02/03 06:00:40+22 -9
Started subclassing textures in order to significantly improve
memory efficiency for scenes with several million objects.
Show difference between Revision 1.93 and 1.94
Revision 1.93johns 2004/02/03 03:38:23+25 -12
Changed separate texture flags for light and shadow casting to a single
ORed flag combination. Started organizing textures so they can be
implemented much more space efficiently.
Show difference between Revision 1.92 and 1.93
Revision 1.92johns 2004/02/02 22:58:04+2 -2
Added a new "VCSTri" per-vertex colored triangle for use with VMD
exports of scenes containing MSMS and NewRibbons representations.
Show difference between Revision 1.91 and 1.92

Filename: vol.c
Revision 1.43johns 2004/02/03 06:00:40+6 -5
Started subclassing textures in order to significantly improve
memory efficiency for scenes with several million objects.
Show difference between Revision 1.42 and 1.43
Revision 1.42johns 2004/02/03 03:38:23+3 -4
Changed separate texture flags for light and shadow casting to a single
ORed flag combination. Started organizing textures so they can be
implemented much more space efficiently.
Show difference between Revision 1.41 and 1.42


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