Tachyon version 0.96 -------------------- Tachyon is a multiprocessor ray tracing system which can be used as a standalone program, or as a library within other programs. It supports almost any Unix-like system, Windows, and MacOS X, as well as several embedded systems and high end supercomputers. Tachyon is written in C, uses POSIX threads and/or MPI for utilization of multiple processors, and can also run on uniprocessor machines. Tachyon is easy to port to new machines, and is fast, using ray tracing acceleration schemes to achieve good performance on very complex scenes. (It will handle scenes containing more than 1,000,000 objects on a fairly average computer) Tachyon 0.96 includes various changes which reduce memory consumption for very large scenes with lots of unique per-object textures, a new color-per-vertex triangle primitive used by VMD renderings, new compilation targets, and a few minor organizational improvements. The Tachyon home page is here: http://jedi.ks.uiuc.edu/~johns/raytracer/ Tachyon 0.96 can be downloaded from: http://jedi.ks.uiuc.edu/~johns/raytracer/files/0.96/ If you have questions of need any help, please send email to the author: Thanks for your time, John Stone johns at megapixel.com