\indexentry{compiling on Unix systems}{5}
\indexentry{running}{6}
\indexentry{command line parameters}{6}
\indexentry{interactive ray tracing}{8}
\indexentry{performance tuning}{9}
\indexentry{running with MPI}{9}
\indexentry{scene description files}{10}
\indexentry{camera}{11}
\indexentry{camera!projection}{11}
\indexentry{camera!zoom}{12}
\indexentry{camera!aspect ratio}{12}
\indexentry{camera!antialiasing}{12}
\indexentry{camera!maximum ray depth}{12}
\indexentry{camera!orientation}{12}
\indexentry{camera!viewing frustum}{13}
\indexentry{include files}{13}
\indexentry{scene file comments}{14}
\indexentry{lighting}{14}
\indexentry{lighting!point lights}{14}
\indexentry{lighting!directional lights}{14}
\indexentry{lighting!spotlights}{14}
\indexentry{lighting!attenuation}{15}
\indexentry{fog}{15}
\indexentry{objects}{16}
\indexentry{objects!spheres}{16}
\indexentry{objects!triangles}{16}
\indexentry{objects!smoothed triangles}{17}
\indexentry{objects!planes}{17}
\indexentry{objects!rings}{18}
\indexentry{objects!infinite cylinders}{18}
\indexentry{objects!finite cylinders}{19}
\indexentry{objects!axis-aligned boxes}{19}
\indexentry{objects!fractal landscapes}{19}
\indexentry{objects!arbitrary quadrics}{20}
\indexentry{objects!grids of scalar voxels}{20}
