11 object *
newplane(
void * tex, vector ctr, vector norm);
21 static int plane_bbox(
void * obj, vector * min, vector * max);
22 static void plane_normal(
const plane *,
const vector *,
const ray * incident, vector *);
static int plane_bbox(void *obj, vector *min, vector *max)
static void plane_normal(const plane *pln, const vector *pnt, const ray *incident, vector *N)
double flt
generic floating point number, using double
object * newplane(void *tex, vector ctr, vector norm)
static void plane_intersect(const plane *pln, ray *ry)