Tachyon (current)
Current Main Branch
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#include <TachyonOptiXShaders.h>
Data Fields | |
float3 * | vertices |
int3 * | indices |
float3 * | normals |
uint4 * | packednormals |
packed normals: ng [n0 n1 n2] More... | |
float3 * | vertcolors3f |
uchar4 * | vertcolors4u |
unsigned char color representation More... | |
float2 * | tex2d |
2-D texture coordinate buffer More... | |
float3 * | tex3d |
3-D texture coordinate buffer More... | |
Definition at line 319 of file TachyonOptiXShaders.h.
int3* TriMeshSBT::indices |
Definition at line 321 of file TachyonOptiXShaders.h.
float3* TriMeshSBT::normals |
Definition at line 322 of file TachyonOptiXShaders.h.
uint4* TriMeshSBT::packednormals |
packed normals: ng [n0 n1 n2]
Definition at line 323 of file TachyonOptiXShaders.h.
float2* TriMeshSBT::tex2d |
2-D texture coordinate buffer
Definition at line 326 of file TachyonOptiXShaders.h.
float3* TriMeshSBT::tex3d |
3-D texture coordinate buffer
Definition at line 327 of file TachyonOptiXShaders.h.
float3* TriMeshSBT::vertcolors3f |
Definition at line 324 of file TachyonOptiXShaders.h.
uchar4* TriMeshSBT::vertcolors4u |
unsigned char color representation
Definition at line 325 of file TachyonOptiXShaders.h.
float3* TriMeshSBT::vertices |
Definition at line 320 of file TachyonOptiXShaders.h.