Tachyon (current)
Current Main Branch
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#include <tachyon.h>
Data Fields | |
float | r |
Red color component. More... | |
float | g |
Green color component. More... | |
float | b |
Blue color component. More... | |
float apicolor::b |
Blue color component.
Definition at line 62 of file tachyon.h.
Referenced by drawsp(), GetBackGnd(), GetColor(), GetDirLight(), GetLight(), GetMaterial(), GetScenedefs(), GetShaderMode(), GetSkyLight(), GetSpotLight(), GetTexBody(), GetVCSTri(), initspheres(), main(), NFFGetBackground(), NFFGetLight(), NFFGetTexture(), ParseAC3D(), ParseNFF(), postsceneoptions(), reset_tex_table(), rt_ambient_occlusion(), rt_background(), rt_background_gradient(), rt_color(), and rt_tristripscnv3fv().
float apicolor::g |
Green color component.
Definition at line 61 of file tachyon.h.
Referenced by drawsp(), GetBackGnd(), GetColor(), GetDirLight(), GetLight(), GetMaterial(), GetScenedefs(), GetShaderMode(), GetSkyLight(), GetSpotLight(), GetTexBody(), GetVCSTri(), initspheres(), main(), NFFGetBackground(), NFFGetLight(), NFFGetTexture(), ParseAC3D(), ParseNFF(), postsceneoptions(), reset_tex_table(), rt_ambient_occlusion(), rt_background(), rt_background_gradient(), rt_color(), and rt_tristripscnv3fv().
float apicolor::r |
Red color component.
Definition at line 60 of file tachyon.h.
Referenced by drawsp(), GetBackGnd(), GetColor(), GetDirLight(), GetLight(), GetMaterial(), GetScenedefs(), GetShaderMode(), GetSkyLight(), GetSpotLight(), GetTexBody(), GetVCSTri(), initspheres(), main(), NFFGetBackground(), NFFGetLight(), NFFGetTexture(), ParseAC3D(), ParseNFF(), postsceneoptions(), reset_tex_table(), rt_ambient_occlusion(), rt_background(), rt_background_gradient(), rt_color(), and rt_tristripscnv3fv().