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    Tachyon (current)
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#include <light.h>
Data Fields | |
| RT_OBJECT_HEAD flt(* | shade_diffuse )(struct light_t *, shadedata *) | 
| diffuse shading function  More... | |
diffuse shading function
Definition at line 15 of file light.h.
Referenced by free_light_special(), full_shader(), and medium_shader().
 1.8.14