27 color
grit_texture(
const vector *,
const texture *,
const ray *);
28 color
wood_texture(
const vector *,
const texture *,
const ray *);
29 color
marble_texture(
const vector *,
const texture *,
const ray *);
30 color
gnoise_texture(
const vector *,
const texture *,
const ray *);
texture * new_vcstri_texture(void)
texture * new_texture(void)
color image_sphere_texture(const vector *, const texture *, const ray *)
color cyl_checker_texture(const vector *, const texture *, const ray *)
color grit_texture(const vector *, const texture *, const ray *)
color sky_plane_background_texture(ray *ry)
color image_plane_texture(const vector *, const texture *, const ray *)
void free_standard_texture(void *voidtex)
double flt
generic floating point number, using double
color image_cyl_texture(const vector *, const texture *, const ray *)
color solid_background_texture(ray *ry)
texture * new_standard_texture(void)
color image_volume_texture(const vector *, const texture *, const ray *)
color sky_sphere_background_texture(ray *ry)
color gnoise_texture(const vector *, const texture *, const ray *)
color checker_texture(const vector *, const texture *, const ray *)
color marble_texture(const vector *, const texture *, const ray *)
color wood_texture(const vector *, const texture *, const ray *)
color constant_texture(const vector *, const texture *, const ray *)