Tachyon (current)
Current Main Branch
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Store all hitgroup records for a given geometry together for simpler dynamic updates. More...
#include <TachyonOptiXShaders.h>
Data Fields | |
HGRecord | radiance |
HGRecord | shadow |
Store all hitgroup records for a given geometry together for simpler dynamic updates.
At present, we have pairs of records, for radiance and shadow rayss. Records differ only in their header. Each HGRecordGroup contains RT_RAY_TYPE_COUNT HGRecords, so when querying the size of any vector containers or other data structures to count total hitgroup records, we need to remember to multiply by RT_RAY_TYPE_COUNT.
Definition at line 364 of file TachyonOptiXShaders.h.
HGRecord HGRecordGroup::radiance |
Definition at line 365 of file TachyonOptiXShaders.h.
HGRecord HGRecordGroup::shadow |
Definition at line 366 of file TachyonOptiXShaders.h.