Tachyon (current)  Current Main Branch
Data Structures | Functions
main.c File Reference
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include "tachyon.h"
#include "getargs.h"
#include "parse.h"
#include "nffparse.h"
#include "ac3dparse.h"
#include "mgfparse.h"
#include "spaceball.h"

Go to the source code of this file.

Data Structures

struct  floatvec
 
struct  dispHandle
 

Functions

static void my_ui_message (int a, char *msg)
 
static void my_ui_progress (int percent)
 
static dispHandletachyon_display_create (SceneHandle scene)
 
static int tachyon_display_draw (SceneHandle scene, dispHandle *dh)
 
static void tachyon_display_delete (dispHandle *dh)
 
static int fly_scene (argoptions opt, SceneHandle scene, int node)
 
static int animate_scene (argoptions opt, SceneHandle scene, int node)
 
int main (int argc, char **argv)
 

Function Documentation

◆ animate_scene()

static int animate_scene ( argoptions  opt,
SceneHandle  scene,
int  node 
)
static

◆ fly_scene()

static int fly_scene ( argoptions  opt,
SceneHandle  scene,
int  node 
)
static

◆ main()

int main ( int  argc,
char **  argv 
)

◆ my_ui_message()

static void my_ui_message ( int  a,
char *  msg 
)
static

Definition at line 154 of file main.c.

Referenced by main().

◆ my_ui_progress()

static void my_ui_progress ( int  percent)
static

Definition at line 158 of file main.c.

Referenced by main().

◆ tachyon_display_create()

static dispHandle* tachyon_display_create ( SceneHandle  scene)
static

◆ tachyon_display_delete()

static void tachyon_display_delete ( dispHandle dh)
static

Definition at line 361 of file main.c.

References glwin_destroy().

Referenced by animate_scene(), and fly_scene().

◆ tachyon_display_draw()

static int tachyon_display_draw ( SceneHandle  scene,
dispHandle dh 
)
static